Indie Game Challenge 2010 Non-Professional Grand Prize Winnerbr
Independent Games Festival 2010 Student Competition Honorable Mention
What it is: DigiPen sophomore project. Sidescrolling platform game featuring unique gear-based game mechanics.
What I did: Game concept/design, Program architecture, Graphics and shader programming, Hand-drawn sprites and backgrounds, Composed all music, Edited sound effects
What I used: C++, MS Visual Studio 2005, DirectX 9.0 with Shader model 2.0, fmod, Flash 8 for sprites, Reason 4 for music
MYR - 2009-2010
What it is: DigiPen junior project. 2.5D platform/puzzle game with gravity manipulation mechanics
What I did: Graphics and audio programming, music, and art assets
What I used: C++, MS Visual Studio 2008, DirectX 9.0 with Shader model 2.0, fmod, 3DS Max for models, Photoshop for textures, Reason 4 for music
Tetris Burned - 2009
What it is: Entry for DigiPen Tetris Design Challenge competition.
What I did: Graphics programming, game logic
What I used: C++, MS Visual Studio 2008, DirectX 9.0
Super Adventure Hero - 2007
What it is: DigiPen freshman first semester project. Sidescrolling platform/shooter game.
What I did: All game logic programming, game design, sprites, music
What I used: Digipen Project FUN editor (c++ based game creation tool) for programming, MS Paint for sprites, FamiTracker and FruityLoops for music