NEWS

GEAR wins IGC!March 3, 2010

In a very exciting turn of events, GEAR was chosen by the panel of judges at the Indie Game Challenge as the Non-Professional category $100,000 grand prize winner!

The results of the competition were announced during an awards ceremony at the DICE Summit hosted by G4's Adam Sessler. Some clips of the awards ceremony can be seen on G4's website.

During DICE I had the chance to meet with most of the other IGC finalists and play their games, and I must say that they are all excellent games. The outstanding quality of all the finalist games makes GEAR's win all the more exciting.

I am definitely looking forward to next year's IGC!

-B Lee
GEAR at IGC awards in Las Vegas!February 15, 2010

My team's game, GEAR, was one of six non-professional entries chosen as a finalist in the Indie Game Challenge! I was the gameplay designer, graphics programmer, artist, and musician for GEAR, so I'm very excited and proud that my work is being recognized at this level.

My team will be traveling to the DICE Summit in Las Vegas this week, which will culminate with the IGC awards ceremony on Friday. In addition to already winning travel money to attend DICE and an audition session with a professional game publisher, GEAR is also eligible for the $100,000 non-professional category grand prize, $2,500 Technical, Art and Gameplay skill awards, and the $10,000 Gamer's Choice award, which is chosen by the public voting on the Indie Game Challenge website.

After returning from DICE, my plans for the immediate future are to continue work on my junior year game project, Myr, and continue looking for an internship for the summer.

Myr is a 2.5D co-op puzzle/platformer with the main gameplay mechanic of gravity manipulation. Once again I am the graphics programmer for this project, and I'm currently in the process of finishing my deferred shading pipeline with SSAO, motion blur, and other effects. I have already implemented hardware geometry instancing for efficiently displaying the cube-based environments in the game.

These shots are from an early version of the game in December. I will post more shots and videos as the semester progresses!

-B Lee
contact blee
Brian Lee lives in Bellevue, Washington. You can send him words with this form. He will read them on his Blackberry.
Or you can send him an email at b@b-lee.net